Throne And Liberty: Monetization And Pvp Details In Producer’s Letter Part 4

  • Posted on November 12, 2023
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  • By Скотина
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"Throne and Liberty" presents an immersive MMORPG world with an innovative monetization system, collectible content, and PvP capabilities. The gaming experience includes unique bosses, guild raids, and an intriguing world, uniting gamers in a guild community and providing diverse PVE and PVP options.

Throne and Liberty: Monetization and PvP Details in Producer's Letter Part 4.

TL Producer Jongok Ahn has released the fourth part of the letter. In this part, he goes into detail about the monetization system of Throne and Liberty. Below is the full translation of the new producer's letter, where you will find information about monetization, collectible items, and PvP.

Hello. I am Jongok Ahn, the producer of the game THRONE AND LIBERTY. After the game's release, we received a lot of feedback, both positive and suggestions for development. We take it all for granted, but we also received responses like "can't believe it," especially from those who predicted that the development wouldn't proceed as we said. We are not disappointed that people didn't believe us, but we know that trust is born from actions. Actions and trust are our biggest challenges, and we will continue to work on them, so stay tuned for updates.

The ideal Throne and Liberty we aspire to is a "PC MMORPG that unites people." The monetization system and game structure are also aimed at achieving this goal. As you probably guessed from what we said at the exhibition, we also confirmed to our global partner AGS that we adhere to the same direction. We promise that this will not change in either our internal or global services.

About collectible content. We have also heard many concerns about collectible content, and we thought it would be nice to do a little more than just promise, so we would like to share some additional information that we could not share in the presentation.

Firstly, we removed the concept of levels for Amitoys and Transformations - now all Amitoys and Transformations have one level and identical characteristics. Since transforms are substitutes for beings, they have abilities triggered depending on the terrain they move through, but we want them to be equally effective.

The same applies to "in-game rewards" and "paid items." Since they are multi-level and work the same way, the criterion for choosing when purchasing items is based on aesthetic preferences. Both "Amitoy" and "Transformation" receive their basic items for free during the gameplay, but you can purchase items if you prefer a specific appearance.

(Left) Free Amitoy Trainee Riccio / (Right) Paid Amitoy Red Knight Riccio

The existence of collectible content, collectible books, and the levels of these collections also led to assumptions that it would not be a collectible item but a regular one.

As we mentioned in the demonstration video, all collectible content is fully unlocked through in-game acquisition. While paid items can fill gaps in collectible content, we have set strict limitations on their effectiveness.

Here are some limitations we have set:

  • The number of items required for the "Collectible Book," where benefits are unlocked based on the number of Amitoys, is less than the total Amitoys that can be obtained as rewards for in-game content and pre-registration.
  • For your information, the majority of Amitoys we are preparing can be obtained through content rewards (80%) and events (5%). The share allocated to paid products, such as individual sales and pass rewards, is about 15%.
  • The "Collectible Book" obtained by combining specific Amitoys does not require paid Amitoys.
  • Free transformations provide 5 times more collection points than paid ones.
  • All Amitoys and transformations are guaranteed and can only be purchased once, and collectible content does not require repeated purchase of the same item.
  • All collectible items cannot be transformed or synthesized.

The idea behind the existence of collectible content is to reward participation in in-game content. We plan to continue adjusting the quantity and distribution method without compromising the initial goal, and we intend to maintain the option of choosing related paid products.

I hope that "Amitoy" and "Transformation" will become a pleasant reward as you enjoy the game.

About PvP issues. Considering the importance of guild communities and competitive content, there was a great concern about fatigue from PvP. Apparently, the problem arose from using too broad an expression in the presentation: "You can feel the growth of your guild and your own just by playing peacefully." I apologize for not providing a clearer explanation.

All fields in the world of Throne and Liberty are peaceful territories where PvP is impossible. We decided to temporarily make hunting grounds, where events take place, a conflict zone where PvP is possible. This choice was made to reduce fatigue that arises from constant exposure to PvP situations and to give you the opportunity to participate in PvP when you want to.

In this case, you may be concerned about restrictions on event participation. To compensate for this, for every regularly held regional event, there will be two events in peaceful mode where PvP is not possible. Boss battles will also take place in peaceful mode according to a specific schedule.

The same applies to the ArchBoss, the strongest boss in the world. In other words, even users who do not prefer PvP will be able to experience everything prepared in the world. In addition, we are preparing alternatives for users who do not prefer PvP in various areas.

The game structure we want to create is not one where players are divided into classes. I wanted to create an environment where people could enjoy the game as they want and share the benefits with those who share the same style. However, if results contradicting our intentions are discovered, we will continue to refine the system and correct it before it's too late.

As I mentioned before, we are acutely aware that this is a crucial issue for a "PC MMORPG uniting people."

Up to this point, we have briefly outlined the details that we deemed necessary to explain after the presentation, and those that we couldn't fully explain.

In reality, I understand that actions speak louder than words from now on. We will actively discuss the details we can explain and do everything possible to show you a game that meets your expectations.

G-Star is starting next week. NCsoft has prepared a large amount of material as it is the first appearance at G-Star in a long time. Throne and Liberty have also set up a small base on the exhibition grounds.

We plan to distribute coupons as gifts to those who participated in pre-registration or subscribed to YouTube, and on the 18th, I will personally take the stage and introduce TL.

We have long discussed how we want Throne and Liberty to look on the screen, and we settled on the concept of boss battles. We take our affiliation with PC MMORPG seriously, and the two pillars of this affiliation are guild communities and massive PvE.

While many of you enthusiastically speak about the TL guild community, we believe that TL's PvE content is somewhat underrepresented compared to its importance, in our opinion.

Therefore, we will showcase a single boss dungeon, a 6-player instance dungeon, and a guild raid. If you love raids and are ready for challenges, this will be an interesting event for you.

We have put a lot of work into the game, and this is our chance to show it to you personally. We eagerly await the opportunity to meet your expectations.

After Pusan, we will be very close to launch. We will try not to use our busy schedule as an excuse for being unprepared for launch.

Thank you for staying with us. We will do everything possible to meet your expectations. Thank you. Published by Jongok Ahn.

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